using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class InspectorStatePanel : MonoBehaviour
{
    private GameObject LeftPlayer;
    private GameObject rightPlayer;

    private void Awake()
    {
        LeftPlayer = transform.Find("LeftPlayer").gameObject;
        rightPlayer = transform.Find("RightPlayer").gameObject;

        LeftPlayer.SetActive(true);
        rightPlayer.SetActive(true);
    }
    void Start()
    {
        
    }

    void Update()
    {
        
    }
}
